When I presented some ideas/designs, for certain aspects of a driving game user interface, to other people in my group they gave me some feedback as to how I could improve my work.
Things such as:
- Try more complex designs – abstract shapes
- Include a lap count, or timer for the duration of the laps/race
- Include a Rev counter
- Include a drift gage
- Try using colours
- Add a pit stop to your race track
- Add a fuel gage
- use numbers and try using different styles/fonts
They also told me to think about the type of car I will be designing the interface for. For example, if it’s an electric car, how will it be powered? With battery’s, if so then maybe a battery charge symbol should be included to show the amount of power the car has. Or maybe it will be solar powered and you have a solar meter to show the energy of the car.