Today I am looking back on what i have done for the VR promo so far.

What went well:

  • I came up with an original idea and a background story for how the game will play out.
  • I have been organised and finished most of my concept art and have fully designed the logo for this trailer.
  • Matt has designed a kitchen in maya which can be used as an asset.
  • we have produced storyboards and chosen one for the promo so we can use that to know the scenes that we need to follow.

What didn’t go so well:

  • Some people have not been in so they were behind on what their roles were and what they needed to be doing.
  • One person started doing something which i had already done because they didn’t know what roles people were doing.
  • during the filming process in the green screen room, some of the group didn’t participate as much as they could have.

How could it be improved:

  • If some people knew their roles and understood how to execute them properly there would be less confusion

My roles:

  • Logo designer
  • Concept artist
  • Camera man
  • Green screen editor
  • Post/Production editor along side Jordan